FALL

Animation, 3D
Blender, Cascadeur, Substance Painter
2024

Fall is an intimate meditation on grief, memory, and digital transcendence. Inspired by Kanye West’s Moon, the piece pays tribute to my late aunt, whose presence continues to echo through memory and familial ties.

This digital unraveling isn’t about loss alone; it’s about how remembrance suspends someone in time. Despite her absence, my aunt’s essence continues to shape the emotional landscape of my life. Fall blends personal mourning with digital poetics, offering a space for reflection that feels suspended between presence and absence, touch and distance.

Technically, Fall employs Blender’s particle systems and dynamic simulations to create a celestial scattering—like a digital alchemy of memory itself. Using virtual cinematography, the work frames grief as both sublime and intimate, aligning with Rachel Clarke’s concept of digital abstraction and Clarke and Hart’s notion of the technological grotesque—where beauty and disintegration coexist.