House conjures the haunting unease of analog horror, drawing influence from VHS-era aesthetics and films like The Ring. It presents a ghostly figure emerging from a bathtub—draped in flickering cloth and rendered in degraded visuals that mimic corrupted tape. With its lo-fi textures and spectral presence, the piece captures a nostalgia that feels both familiar and deeply unsettling.
Built with Blender’s cloth simulation and animated using Cascadeur, the figure’s emergence is slow and disquieting, rendered with a tactile eeriness. The glitchy VHS treatment reinforces a sense of decaying media—where technology doesn’t just reproduce reality but distorts it, bending time and memory into something uncanny.
House explores digital haunting through the lens of the technological grotesque—a concept explored by Clarke and Hart. It straddles a liminal space between past and future, where spectral presences seep into the digital ether. The result is an eerie meditation on corrupted memory and digital afterlife—suggesting that in the networked world, ghosts don’t disappear; they loop, repeat, and linger.